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000010_bounce-amos-li…net@onelist.com_Tue Sep 1 17:20:56 1998.msg
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>From bounce-amos-list--868-mcox=access.digex.net@onelist.com Tue Sep 1 17:20:56 1998
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Message-ID: <004901bdd5ee$47b949a0$90e6abc3@np5gt>
From: "John Glanville" <John.Glanville@btinternet.com>
To: <amos-list@onelist.com>
Date: Tue, 1 Sep 1998 22:18:07 +0100
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Subject: [amos-list] Hey don't Use point at me!
Status: O
X-Status:
From: "John Glanville" <John.Glanville@btinternet.com>
This is a multi-part message in MIME format.
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charset="iso-8859-1"
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Hey! All of U out there.... SNOW DOWN!
Right! Try and find an alternative 2 using point as it is a BLOODY slow =
command!
Try Using DMA or a gfxcall()... or maybe an extension!!!
I'm working on using DMA as it can be faster depending on how many =
bitplanes you use!
There is GFX call... U can Use it for public screens outside Amos so I =
don't C why you can't use it
in AMOS..... I'll include dat GFX along with my SNOW Program in my next =
E-mail As I don't have access 2 my amiga at the moment...
Does Ne one know how 2 use the parallel port with a network cable.. like =
Parnet or pronet as I can't get the parallel commands 2 function =
properly....
Also Does ne 1 know how 2 use bobs on a public screen controlled from =
amos!
I can do every thing else in dos int and gfx calls but I don't fully =
understand the BOB Format!!!
I know how the Image Data is put 2 gether but I'm not sure about the =
rest! =20
PS.. Does Ne1 out there want me 2 program an Isometric snow demo for a =
game or somethin coz i'm working on it!!!! C-YA.....
"When the world does not sleep... Its late 4 work the next morning!"
JAMES....
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Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Hey! All of U out there.... SNOW=20
DOWN!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Right! Try and find an alternative 2 =
using point=20
as it is a BLOODY slow command!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Try Using DMA or a gfxcall()... or =
maybe an=20
extension!!!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>I'm working on using DMA as it can =
be faster=20
depending on how many bitplanes you use!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>There is GFX call... U can Use it =
for public=20
screens outside Amos so I don't C why you can't use it</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>in AMOS..... I'll include dat =
GFX along=20
with my SNOW Program in my next E-mail As I don't have access 2 my amiga =
at the=20
moment...</FONT></DIV>
<DIV><FONT size=3D2>Does Ne one know how 2 use the parallel port with a =
network=20
cable.. like Parnet or pronet as I can't get the parallel commands 2 =
function=20
properly....</FONT></DIV>
<DIV><FONT size=3D2>Also Does ne 1 know how 2 use bobs on a public =
screen=20
controlled from amos!</FONT></DIV>
<DIV><FONT size=3D2>I can do every thing else in dos int and gfx calls =
but I don't=20
fully understand the BOB Format!!!</FONT></DIV>
<DIV><FONT size=3D2>I know how the Image Data is put 2 gether but I'm =
not sure=20
about the rest! </FONT></DIV>
<DIV><FONT size=3D2>PS.. Does Ne1 out there want me 2 program an =
Isometric snow=20
demo for a game or somethin coz i'm working on it!!!! =
C-YA.....</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>"When the world does not sleep... Its late 4 =
work the=20
next morning!"</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>JAMES....</FONT></DIV></BODY></HTML>
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